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Old Oct 12, 2006, 12:29 PM // 12:29   #101
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The funny thing is, all I want is simple pet controls. Just to make life a bit more plesant for rangers. Given that the logic exists in the GW engine for heroes and henchmen, it seems reasonable that I should be able to control my pets as well.

Now people are wandering off on tangents; folks, the topic here is pet control.

And I don't understand why some people are so fixated on the "drops" thing; my pet doesn't take drops, but he does use skill slots -- while Koss takes a share of the loot, yet doesn't use any skill slots. Seems balanced to me.

As for game balance: As it stands today, pets *are* effective and useful, but certainly not over-powered.
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Old Oct 12, 2006, 11:03 PM // 23:03   #102
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ok, I'm gonna start off by saying that I played a Creature Handler (an entire class dedicated to controlling pets, wicked!) in Star Wars Galaxies for a long time. When SOE slaughtered their own game (/cry) I canceled my subscription and was wandering around aimlessly looking for a game I could dedicate myself to for awhile. My computer teacher was like "here try this, everybody's doing it" and handed me a free GW account.

RANGERS CAN HAVE PETS! PERFECT! I thought I would be in heaven. I was so disappointed though when my pet couldn't do shit... It would die more often than henchies, it takes forever to switch targets, it blacks out my skills, the amount of special attacks are incredibly limited and a huge energy sink. And even when my pet is in the front lines ripping those helpless grawl apart, and then the one grawl warrior decides I look like a better target, I'm a sitting duck. My pet doesn't really feel like coming back to save me. It is really disheartening to see such a great oppurtunity with so much potential just thrown away and disregarded.
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Old Oct 13, 2006, 08:21 AM // 08:21   #103
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Helcaraxe.

Don't overvalue pets.

You're too single-minded.
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Old Oct 13, 2006, 09:00 AM // 09:00   #104
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yeah, I would like to see some improvement in the pet area.....simple things like what they are giving the new heros---defensive, passive, and agressive would do it for me....that way at least I can keep kani by me when I need him there and out killin when I need him there instead......not much to ask for, I think.
With that in mind I might be more inclined to take my crab with me instead of leaving him behind......
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Old Oct 13, 2006, 02:44 PM // 14:44   #105
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I play a Beast Master (w/16 BM skills) a lot and I do not want pet controls...

Why?

1 I do not want DP for my pet in PvE.
2 I do not want Beast Master skills nerfed they are fine how they are.

A pet is cannon fodder, its an animal not a HERO.
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Old Oct 13, 2006, 02:55 PM // 14:55   #106
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Quote:
Originally Posted by GloryFox
I play a Beast Master (w/16 BM skills) a lot and I do not want pet controls...

Why?

1 I do not want DP for my pet in PvE.
2 I do not want Beast Master skills nerfed they are fine how they are.

A pet is cannon fodder, its an animal not a HERO.
/not signed
If you're using a pet as "cannon fodder", why do you care about DP and its skills?

Just what skills are you using with a 16 BM and a "cannon fodder" pet? Whne I run with a 16 BM, my pet is sure as heck more useful than "cannon fodder."
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Old Oct 13, 2006, 02:59 PM // 14:59   #107
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Hell.At 16 BM a pet can be both a Cannon and Cannon Fodder.

With skills like Call of Protection/Comfort Animal and Ferocious Strike coupled with 10 expertise Energy and pet healing is rarely a problem.
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